UNITY GAME DEVELOPER

GAME

Client-side engineer

AICO

A virtual streaming platform for PC and the web.

SCENE

Technical Highlight

ProblemMediaPipe Landmark coordinates needed conversion and stabilization before they could drive a character in Unity.

SolutionI integrated MediaPipeUnityPlugin, corrected and smoothed tracking data, and researched and implemented conversion from Landmark coordinates to Unity coordinates.

ResultI developed a player-character control system driven by the converted data.

Technical Highlight

ProblemThe platform needed a foundation for real-time server communication and synchronization with multiple participants.

SolutionI implemented a Dedicated Server prototype, multiplayer synchronization, and real-time server-client communication.

ResultThe prototype provided a basis for validating multi-user connectivity.

PROJECT

Platform
PC
Platform
Web